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Save path need to contain “.tres” and texture path need to contains “.png”, “.jpg” or “. If editing existing font, texture is not required.īoth paths needs to contain “res://” or “usr://”. Add more symbols by repeating steps 3-5 with same file. X, Y, W and H are Rect2D coordinates of symbol you are adding. This specify what symbol you are adding.Ĥ. Bitmap fonts uses an older technology and are most commonly used in console applications. Point this path to texture sheet of your font.ģ. Most modern font editors deal with the outline fonts.

Same as path to file, path to texture must be full as well. Must be full including *res://* or *usr://*.Ģ. If you are editing font select path to it. If you are creating new font it will be saved in this path. Tested and build on GoDot 3.0.5 but it should work on other versions as wellġ. Other tools are looped and does not allows to add individual symbols, this one does. This tool allow you to add any part of any texture as any symbol. Simply choose your texture, unicode number and specify rect of desired symbol. Bitmap Font Builder is an application that makes it easy to create bitmaps for use in OpenGL and DirectX applications. While you’re there, tell them Thom Wetzel sent you - maybe they’ll send me a free copy one of these days for sending them all this freaking traffic *hint* *hint* High-logic! I want to thank Erwin at High-Logic for hooking me up with free licenses for his FontCreator and MainType products.This plugin allows you to easy create and edit Bitmap font. Check out High-Logic’s Font Creator if that’s what you’re trying to do.

Copy texture image to Windows’ clipboardīitmap Font Builder DOES NOT allow you to edit Windows TrueType fonts.Option to save character ABC Widths to binary file.Option to save character widths to binary or INI file.Automatic texture sizing – pick your font sizes and the texture will automatically be resized to fit that font.Saves font texture in 8-bit TGA, 24-bit TGA, 32-bit TGA, RAW or BMP format.

Bitmap Font Builder is an application that makes it easy to create bitmaps for use in OpenGL and DirectX applications.
